/* ============================================================================
Copyright (c) 2008-2014, Broadcom Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
============================================================================ */
#ifndef BRCM_EGL_H
#define BRCM_EGL_H

#include <ui/egl/android_natives.h>
#include <ui/android_native_buffer.h>

#ifdef __cplusplus
extern "C" {
#endif

#include<EGL/egl.h>
#include<EGL/eglext.h>

struct context;
struct composer;

struct surface
{
    EGLSurface surface;

    //the window is passed in when eglCreateSurface is created and is valid for the lifecycle of the surface
    android_native_window_t *window;

    //the buffer is temporal and represents the currently bound buffer inside V3D
    android_native_buffer_t *buffer;

    int made_current;
	int isTiled;
};

struct context
{
    EGLContext context;

    int made_current;
    struct surface *read;
    struct surface *draw;
    int profiling;
	struct composer* composer;
};

typedef struct
{
   android_native_buffer_t *abuffer;

   //the KHR image returned from V3D
   EGLImageKHR v3d_egl_imagekhr;

} EGL_IMAGE_T;

struct context *brcm_egl_get_current();
void release_composer(struct composer* );
struct composer* init_composer();
void* getComposer(struct composer*);
void process_img(struct composer* ,android_native_buffer_t* );
void convert_to_yuv(struct composer* ,android_native_buffer_t* );
void sync_composer(struct composer* );
int getWidth(android_native_buffer_t* );
int getHeight(android_native_buffer_t* );
int getStorage(android_native_buffer_t* );
void* getvStorage(android_native_buffer_t* );

#ifdef __cplusplus
}
#endif

#endif
